Tuesday, July 30, 2013

Nichol of Tapun, Male Human Rogue, Level 1, Alignment: Chaotic Good














Strength 12 (+1)
Constitution 14 (+2)
Dexterity 16 (+3)
Intelligence 13 (+1)
Wisdom 12 (+1)
Charisma 13 (+1)
Height: 5' 7"
Weight: 150 lb
Skin: Light
Eyes: Green
Hair: Black Straight

Size: Medium
Speed: 6 squares
Vision: Normal Armor: Leather (15 lb) Maximum Hit Points: 26
    Bloodied: 13
    Surge Value: 6
    Surges / Day: 10 [includes constitution modifier] [includes durable]
Initiative: 1d20 +3 = + 3 [dexterity]
Base Strength Attack: 1d20 +1 = + 1 [strength]
Base Dexterity Attack: 1d20 +3 = + 3 [dexterity]
Base Constitution Attack: 1d20 +2 = + 2 [constitution]
Base Intelligence Attack: 1d20 +1 = + 1 [intelligence]
Base Wisdom Attack: 1d20 +1 = + 1 [wisdom]
Base Charisma Attack: 1d20 +1 = + 1 [charisma]

Armor Class: 15 = 10 + 3 [dexterity] + 2 [Leather]
Fortitude Defense: 13 = 10 + 1 [Human] + 2 [constitution]
Reflex Defense: 16 = 10 + 1 [Human] + 2 [rogue] + 3 [dexterity]
Will Defense: 12 = 10 + 1 [Human] + 1 [charisma]

  Base Saving throw: d20 +1 [human perseverence] vs 10
Skills:
    Acrobatics: +3 = 3 [dexterity]
    Arcana: +1 = 1 [intelligence]
    Athletics: +6 = 1 [strength] +5 [class training]
    Bluff: +6 = 1 [charisma] +5 [class training]
    Diplomacy: +1 = 1 [charisma]
    Dungeoneering: +6 = 1 [wisdom] +5 [skill training]
    Endurance: +2 = 2 [constitution]
    Heal: +1 = 1 [wisdom]
    History: +1 = 1 [intelligence]
    Insight: +6 = 1 [wisdom] +5 [class training]
    Intimidate: +1 = 1 [charisma]
    Nature: +1 = 1 [wisdom]
    Perception: +6 = 1 [wisdom] +5 [class training]
    Religion: +1 = 1 [intelligence]
    Stealth: +8 = 3 [dexterity] +5 [class training]
    Streetwise: +6 = 1 [charisma] +5 [class training]
    Thievery: +8 = 3 [dexterity] +5 [class training]
Feats:
    Durable
    Skill Training -- Dungeoneering
At-Will:
    Melee Basic Attack: By weapon, damage 1[W]+1 [strength bonus] [standard action]
    Ranged Basic Attack: By weapon, damage 1[W]+3 [dexterity bonus] [standard action]
    Bull Rush: +1 [base strength attack] vs fortitude [standard action]
    Grab: +1 [base strength attack] vs reflex [standard action]
    Move grabbed target: +1 [base strength attack] vs fortitude [standard action]
    Escape: +3 [acrobatics] vs reflex / +6 [athletics] vs fortitude [move action]
    Deft Strike [Level 1]
    Riposte Strike [Level 1]
    Sly Flourish [Level 1]
    Other Standard Actions: Administer a potion; Aid another [revised: skill check vs. 10+level/2, success helps +2, failure hurts -1]; Charge [+1 to basic melee attack or bull rush]; Coup de grace; Equip / stow shield; Ready an action; Total defense; Sustain standard action; Some skills during combat (i.e., Acrobatics -- fast escape; Bluff, Heal -- first aid (use second wind DC10, stabilize the dying DC15, grant a saving throw DC15), Intimidate, Thievery depending on circumstances);
    Other Move Actions: Crawl; Run [speed 8]; Stand up; Shift; Squeeze; Walk; may include some skills during combat (i.e., Acrobatics, Athletics); half of a Double Move (if taken in place of a standard action)
    Other Minor Actions: Draw / sheathe weapon; Drink a potion; Drop prone; Load a crossbow; Open / close a door; Pick up an item; Retrieve / stow an item; Perception -- active (as per revision), Sustain minor action; Some skills during combat (i.e., Insight)
    Other Immediate Actions: Readied action
    Other Opportunity Actions: Opportunity attack
    Other Free Actions: Drop held items; End a grab; Talk
    Other Non-Actions: Delay; Endurance checks; Insight to counter Bluff; Knowledge checks; Perception -- passive
    Short rest: Healing surges as available
    Five minutes: Normal escape from restraints (Acrobatics)
    One hour: Forage; Streetwise check
Encounter Powers:
    Second Wind
    Spend an Action Point [free action, not in surprise round]
    Torturous Strike [Level 1]
Daily Powers:
    Blinding Barrage [Level 1]
Human
  • One bonus feat at 1st level (already included)
  • One bonus skill from the skill class list (already included)
  • +1 to fortitude, reflex, and will defenses
  • This human chose an extra first-level at-will attack power instead of Heroic Effort.
Rogue
  • First Strike
  • Rogue Weapon Talent -- per update, dagger must be used as a weapon
  • This rogue chose the rogue weapon talent [PH1].
  • This rogue chose the brutal scoundrel style. Remember to add your strength modifier to sneak attack damage.
  • Sneak Attack [+2d6 at level 1] [once per round with combat advantage; using light blade, hand crossbow. sling, or short bow]
  • Essentials rules appear to consider shortbow a principal rogue weapon like the crossbow.

Encumberance 4e
Normal Load:
Heavy Load:
Maximum Drag Load
120 lb.
240 lb.
600 lb.

Encumberance 3.5
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
43 lb. or less
44-86 lb.
87-130 lb.
130 lb.
260 lb.
650 lb.
    Nichol of Tapun's Equipment:
    21 lb
    2 lb
    2 lb
    5 lb

    4 lb
    2 lb
    5 lb
    1 lb
    10 lb
    10 lb
    2 lb
    4 lb
    1 lb
    _____
    69 lb
    Weapons / Armor / Shield (from above)
    Crossbow bolts (quiver of 20) x1
    Backpack
    Bedroll
    Flint and steel
    Grappling hook
    Hammer
    Pitons x10
    Pouch (belt) x1
    Rations (1 day) x10
    Rope (50', hempen) x1
    Sunrods x2
    Waterskins x1
    Thieves' tools

    Total
 

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